Caitlin earns less but you don't need to level her. Use Lord Haart as a scout and have him visit learning stones.
Lord Haart/Caitlin: In certain difficulties and maps where every bit of gold is crucial, Expert Estates can be very useful. Get those flotsam and chests early, and you won't have resource headaches at all. Sylvia: Navigation is useful for water maps. Your ranged units do tremendous amounts of damage at later levels. Artillery allows you to control arrow towers so that they don't make retarded decisions. The Ballista is much stronger than archers early on and goes well with Pikemen for clearing packs. The Artillery skill, paired with Archery, can be surprisingly strong in the early and mid game. Add expert haste to that and even Walking dead look good on the battlefield.Ĭhristian - I have a soft spot for this one, and you will too if you make it to the last AB campaign. With artifacts you can get up to +6 speed. Loynis - You get one of the best level 4 spells (Prayer) at the start.Īdela - Her Diplomacy skill is very useful early on, and her enhanced Bless is a good spell for Castle troops, especially Royal Griffins and Champions. If you wish to min-max your gameplay experience, then it becomes crucial. Hero choice: Starting Hero choice is personally for me not that important because you can do well with every hero. One trick to use for AA is the Clone spell, which allows for essentially twice the resurrection if you don' have the resurrection spell. Excellent stats and a Resurrection ability. So good that they added 3 gems to the unit cost to balance it in Armageddon's Blade. The Haste spell is your friend here.Īngels and Archangels: 'Nuff said. It's quite fun to figure out the optimal way to make the most of the jousting bonus. They do decent damage for a ranged unit and have good movement speed.Ĭavaliers and Champions have good speed and good offensive stats. Zealots have no melee penalty, but that isn't exactly a big deal when many units have it. Monks are generally decent, if a little lacking. Crusaders are insanely strong with their strikes twice ability and have strong offensive stats.They aren't too flimsy as well and can tank quite a few hits.
#Nonstop synonym upgrade
Like Archers, it's their upgrade that really shines. Unlimited retaliation coupled with Resurrection is a very useful tactic for sieges. Griffins are possibly the best level 3 unit - get them as early as you can! The Griffin Bastion which enhances their weekly growth is also very useful and cheap to build. The rest of the units are all really good with the exception of Zealots, which are decent but pale in comparison to other level 5 units. Crucially, your firepower is dramatically enhanced if you upgrade the Archer's Tower within the first week and get Marksmen. Archers are decent and serve as cannon fodder if you wish to prioritise your pikemen for large maps where you don't anticipate much reinforcements. Avoid ranged packs if you can help it though. Pikemen are the strongest first level unit( highly debatable, Centaurs are also very, very good, see discussion below) and can clear most wandering packs when you have more than 40 of them. With two ranged, two flying units, as well as overall strong troops, it's hard to screw things up even as beginner. I decided to write this in order to share my knowledge after years of playing the game.Ĭastle: A very good starting choice for beginners.